
Pokemon!
Beyond being my most precious hobby that I have a deep connection to, I’ve always wanted to find a way to turn into something more
I help the Poke Court build its brand, work with creators, even roll up my sleeves and use my poor hand-eye coordination to pack orders for shipping sometimes.
Sometimes that means being behind and in-front of the camera/editing desk, putting my body on the line for the store, or simply sinking an unconscionable amount of money into opening shiny cardboard, I’m always happy doing it.
If you like Pokemon, I like you.

Video games?
Years ago, I met Andrew at a dingy bar where people were showing off their projects. His was an astoundingly sophisticated Dark Souls-like game that was being developed only by two people.
I immediately asked if I could help in any way I could, and ended up working little odd jobs, pitch decks, and PR for a startup game called Dungeonhaven. I had a small role, but the game eventually became Mortal Shell, a game that went on to sell over a million units. I made the first video trailer that helped get the industry’s attention early on while contributing to the search for a publisher. It was awesome.
While I had to step away from the project for my actual fulltime job, I treasure that time deeply.
